Neocron 2 – now and then!
Static | December 17, 2006Well I had a go at the trial period to see just what had changed with the game since I played last.
First off, setting up the trial account was straightforward. Clicktopay didn’t really give me any problems, so either I was really lucky or some of those stories I’ve heard are just pure garbage.
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The game:
There is 1 distinction I can draw almost immediately between the current game and the older incarnation. In the current game the “hacker†profession is actually needed, looking back to the time when the game first launched being a hacker was fairly pointless, good for taking outposts but not much else. The list of things a hacker can do was somewhat expanded… each faction has specific gear that only a hacker can get the blueprints for in order for a constructor to build.
The kicker here is however that a hacker can only get access to the blueprints of whatever faction he’s part of, so that pretty much shoots all the fun factor out of that idea. Then there’s the hacknet … which isn’t good for anything as far as I can tell.
The hacknet itself seems like a very good notion (regardless what movie it was ripped from
) but the idea has been very poorly developed since its inception.
Right then moving on…
I believe it was when evolution 2.1 launched that the new player character graphics were implemented. The new models look leaps and bounds better then the older ones but unfortunately the devs only updated the graphics of the player characters, all the npc’s in the world use the old models which makes for a rather crapy contrast.
City graphics look the same, wastelands look the same, DOY looks positively depressing which I guess is the look they were going for.
Weapon models look better though, there’s no denying that.
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General observations:
- PE armour still looks like a garbage can
- PE’s lost stealth (think that might have happened before version 2, don’t remember any more)
- Ceres was finally implemented, so all the people that love insane grinds rejoice, cos that’s what it is
- Building and researching is unchanged
- Drones are still bugged… and fun to use
- The English server “Terra†is a 4 slot server, love it or hate it.
- The community went from large, active and rude to elitist and rude. Why some people still believe that spouting garbage makes them look cool ill never understand. Post apocalyptic feeling is alive and well though.
- A lot of shops were moved, in some cases just plain removed.
- The escandor oasis genrep is gone
used to be a great hunting spot. - Ghost hacking of outposts is alive and well… unfortunately
- The new player experience is complete garbage, well technically it always was but when the game launched there were a lot more people on the streets to alleviate the boredom.
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Final observation
For all the changes the game feels the same, looks mostly the same and apart from the intro music screen it even sounds the same. Graphics in some areas are better but the game play hasn’t changed at all.
At most there’s a bigger emphasis on player interaction but this comes at a time were the community is severely reduced, and that’s just not a very good mix.
So in the end I must come to the same conclusion I once had… I bought this game before, its sitting on my shelf. But to carry on playing I must buy the same game again? Hehe… not bloody likely!
So there you have it… the biggest change between now and then is that allot less people play the game.Â
Cant help but wonder how it could have turned out in the hands of a more competent developer that wasn’t afraid to stand up to its community once in a while Â
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