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	<title>Comments on: Seed</title>
	<atom:link href="http://barely.fatalshadows.eu/2006/04/12/seed/feed/" rel="self" type="application/rss+xml" />
	<link>http://barely.fatalshadows.eu/2006/04/12/seed/</link>
	<description>Infallible, Incredible, Indisputable, Indestructible, Incurable.</description>
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		<title>By: Static</title>
		<link>http://barely.fatalshadows.eu/2006/04/12/seed/comment-page-1/#comment-76</link>
		<dc:creator>Static</dc:creator>
		<pubDate>Thu, 20 Apr 2006 18:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://barely.fatalshadows.de/archives/65#comment-76</guid>
		<description>heres one more for the mix...

Pathfinding is total crap, and since direct control over your toons movement seems to be bugged to hell youre reliant on your toon being able to determine the path to the selected destination.

In the canyon area my toon was in the highest area i could find, selected something at ground level (or at least something that looked like it) that theoreticaly you shouldnt be able to walk to and the thing walked right off the edge of the walkway and ran through the air. Got stuck in mid air for a bit and then warped into the selected area :)

For the sake of this game i hope thyll keep it in beta for a few more months cause its seriously not ready to be released.</description>
		<content:encoded><![CDATA[<p>heres one more for the mix&#8230;</p>
<p>Pathfinding is total crap, and since direct control over your toons movement seems to be bugged to hell youre reliant on your toon being able to determine the path to the selected destination.</p>
<p>In the canyon area my toon was in the highest area i could find, selected something at ground level (or at least something that looked like it) that theoreticaly you shouldnt be able to walk to and the thing walked right off the edge of the walkway and ran through the air. Got stuck in mid air for a bit and then warped into the selected area <img src='http://barely.fatalshadows.eu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For the sake of this game i hope thyll keep it in beta for a few more months cause its seriously not ready to be released.</p>
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		<title>By: Jarod</title>
		<link>http://barely.fatalshadows.eu/2006/04/12/seed/comment-page-1/#comment-75</link>
		<dc:creator>Jarod</dc:creator>
		<pubDate>Wed, 19 Apr 2006 15:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://barely.fatalshadows.de/archives/65#comment-75</guid>
		<description>Well it certainly &lt;em&gt;reads&lt;/em&gt; interesting on the page. Of course, they have to fix the lag, but I remember the SWG beta client quite too well ... it also was horrible.

I can see the problems with the skill system. Basically it&#039;s not you who advance your character, but your money. Easy for the devs: Balance? What for? Just continue paying and become uber ... in two years.</description>
		<content:encoded><![CDATA[<p>Well it certainly <em>reads</em> interesting on the page. Of course, they have to fix the lag, but I remember the SWG beta client quite too well &#8230; it also was horrible.</p>
<p>I can see the problems with the skill system. Basically it&#8217;s not you who advance your character, but your money. Easy for the devs: Balance? What for? Just continue paying and become uber &#8230; in two years.</p>
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		<title>By: Static</title>
		<link>http://barely.fatalshadows.eu/2006/04/12/seed/comment-page-1/#comment-74</link>
		<dc:creator>Static</dc:creator>
		<pubDate>Tue, 18 Apr 2006 23:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://barely.fatalshadows.de/archives/65#comment-74</guid>
		<description>I managed to explore a bit but I didnâ€™t get too far, the lag and clumsy movement system got the better of me eventually and I just quit trying. Before I stopped exploring I did notice that there didnâ€™t seem to be any factories set up for the most part, and repairs only seemed to be needed in the start-up area. Donâ€™t know how extensive the game maps are.

Cant say much about the story, what you can read in the site, and launcher, is essentially what you get. Personally I donâ€™t find it very believable but at least it has a back story in place.

I donâ€™t think the NPC features are fully enabled yet.

Trying different carers is just a question of training the skills, thereâ€™s no limits to how much you can know (that I know of). The only restriction is real life training time. They also adopted the oh so ever annoying Eve idea of skill difficulty modifier. The higher in skill you go and the more specified training you try to get the longer it takes to train. And boy does the time stack up!

Donâ€™t get me wrong... its a great set of ideas... that should be in place to supplement the game play elements of a game that has a compelling storyline and hopefully some action. As it stands you can probably get political intrigue, beurocratical scheming and some crafting. If youâ€™re into politics this game will probably seem like heaven.</description>
		<content:encoded><![CDATA[<p>I managed to explore a bit but I didnâ€™t get too far, the lag and clumsy movement system got the better of me eventually and I just quit trying. Before I stopped exploring I did notice that there didnâ€™t seem to be any factories set up for the most part, and repairs only seemed to be needed in the start-up area. Donâ€™t know how extensive the game maps are.</p>
<p>Cant say much about the story, what you can read in the site, and launcher, is essentially what you get. Personally I donâ€™t find it very believable but at least it has a back story in place.</p>
<p>I donâ€™t think the NPC features are fully enabled yet.</p>
<p>Trying different carers is just a question of training the skills, thereâ€™s no limits to how much you can know (that I know of). The only restriction is real life training time. They also adopted the oh so ever annoying Eve idea of skill difficulty modifier. The higher in skill you go and the more specified training you try to get the longer it takes to train. And boy does the time stack up!</p>
<p>Donâ€™t get me wrong&#8230; its a great set of ideas&#8230; that should be in place to supplement the game play elements of a game that has a compelling storyline and hopefully some action. As it stands you can probably get political intrigue, beurocratical scheming and some crafting. If youâ€™re into politics this game will probably seem like heaven.</p>
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		<title>By: Jarod</title>
		<link>http://barely.fatalshadows.eu/2006/04/12/seed/comment-page-1/#comment-73</link>
		<dc:creator>Jarod</dc:creator>
		<pubDate>Tue, 18 Apr 2006 20:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://barely.fatalshadows.de/archives/65#comment-73</guid>
		<description>Uh ... okay I had a brief look at the game site. So it&#039;s a 3rd person Sci-Fi comic game. Did you try the the other career paths? Can you say anything about the story- and NPC-related features they mention &lt;a href=http://www.seedthegame.com/features.php rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;? Chat and community? What does the beta offer, can you access everything or just a small &quot;map&quot; like in the AA beta?
No killing things ... hmm.</description>
		<content:encoded><![CDATA[<p>Uh &#8230; okay I had a brief look at the game site. So it&#8217;s a 3rd person Sci-Fi comic game. Did you try the the other career paths? Can you say anything about the story- and NPC-related features they mention <a href=http://www.seedthegame.com/features.php rel="nofollow">here</a>? Chat and community? What does the beta offer, can you access everything or just a small &#8220;map&#8221; like in the AA beta?<br />
No killing things &#8230; hmm.</p>
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