Empire At War Demo (P1)
Jarod | January 24, 2006It’s Star Wars, and it’s real-time strategy. Meaning: Very high suck-probability. However, this could become the one, first “good or better” title of that franchise.
Part one: Introduction & Space
Empire At War is a little different than most RTS games. It’s actually three games: Ground combat, space battles and board-game like strategy on a map of the galaxy. Your goal: Conquer all planets and win the war for either the evil yet cunning Empire or the noble yet farmboyish Rebellion.
The demo comes with five tutorials, and you need those. Where I expected to get delivered just another simplistic, effect-heavy piece of software it turns out that it’s not that simple. You build up your space fleet and planetary defenses on the galaxy map. Each unit costs time, credits and unit “slots”. Time means a clock that ticks away galactic days. Money means the amount of cash you get every day, depending on how many planets you own, what kind of buildings you have there and if you’ve sent out any smuggler (for example) to steal money from the opposite faction. Unit slots mean you have a unit limit – bigger ships take up more unit slots – so your army or fleet size is limited.
On the map you can move your fleets from one planet to the other, group them, land troops, deploy special units and so on. If you meet the enemy, a space fight starts, and the game changes to a 2D-top view perspective of the current sector. When you successfully eliminate all enemies – not that easy, considering your fighters are not always willing to do what you tell them to do – you may start landing your troops (planet) or you win the battle and and own that part of the map (‘roid field for example).
As mentioned, space battles are … complicated. You tell your X-Wings to protect the Y’s, the Y’s to attack the enemies turrets and the frigates to attack cruisers. So far, so good. There are ‘roid fields and nebulas that add a few tactical possibilities, but I have yet to find out what exactly good or bad they bring. Unfortunatly, your ships are dumb. They don’t attack if not told to, they fly in erratic, illogical patterns and with all your units and the enemy’s attacking, you get lost pretty easily. I really hope they will improve the AI in the full version, and maybe the battles just take practise to master. In the demo however, I won with numbers, not brains.
The space graphics are functional, the map looks … like a map, nothing special there. The ships are small and also not too fancy. 3D ships on a 2D map – it’s a good thing they didn’t go for all dimensions, but it feels a little flat, if you ask me. Sounds are naturally mint.
…to be continued





